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In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart. After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long.
Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet.
To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again. Also available in the series: The Adventurers Guild and Twilight of the Elves.
product information:
Attribute | Value | ||||
---|---|---|---|---|---|
publisher | LBYR Plus; Reprint edition (October 6, 2020) | ||||
language | English | ||||
paperback | 400 pages | ||||
isbn_10 | 1368000347 | ||||
isbn_13 | 978-1368000345 | ||||
reading_age | 8 - 12 years | ||||
lexile_measure | 710L | ||||
grade_level | 3 - 7 | ||||
item_weight | 2.31 pounds | ||||
dimensions | 5.19 x 1 x 7.63 inches | ||||
best_sellers_rank | #342,010 in Books (See Top 100 in Books) #1,572 in Children's Spine-Chilling Horror #6,818 in Children's Fantasy & Magic Books #9,007 in Children's Action & Adventure Books (Books) | ||||
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